Exploring the wreck of the Jenivere, the heroes managed to recover badly needed supplies, including enough food for about 2 days, along with many other mundane supplies and several restorative elixirs. The captain’s log was also illuminating and suggested that Captain Kovack suffered some kind of madness towards the end of the Jenivere’s doomed voyage. He was fixated on a fellow passenger, the Varisian scholar, Ieana.
Atlases and other records from the captain’s cabin shows that the group is stranded upon Smuggler’s Shiv, an infamous isle with a reputation for making shipwrecks, being haunted by undead and overrun with cannibals. The party also recovered the bodies of the ship’s cook and first mate, and properly buried them on the island.
Back on the isle, the other castaways busied themselves with building a fire and organizing some kind of camp. Supplies salvaged from the ship has made this task much easier, and was done just in time to cover all their gear from a drenching late-evening thunderstorm. Aerys spent the time under the canvas, darkly eyeing the rains and cradling a flagon of ale. Crusher joined her, quickly drinking himself into oblivion. You’ve noticed that the clouds of insects are greatly diminished when a roaring fire is going.
Freed of his bond, Jask volunteered to act as a hunter or medic for the camp. Even with the stores hauled from the ship, the food on hand won’t last long. Aerys tries to lift the camp’s spirits with some epic poetry she has written, which does seem to help distract everyone from this miserable sodden evening … if only she didn’t slur her words so! Ishirou volunteers to act as a guard; given his skill with a blade, the role seems to suit him. Plus, the job gives him some physical distance from Gelik’s withering sarcasm. Meanwhile, Sasha has fallen into bitter pessimism about your prospects, convinced that all of you are doomed.
At least Jask seems somewhat pleased with the situation, but his attitude could simply be pleasure of being freed from bondage. Ishirou is difficult to read with his stoic exterior. The other castaways seems outright frightened .. either jumping at shadows and every noise coming from the jungle, or like Aerys, consumed with fear she’s unable to entirely drown with drink.
- block & tackle
- 3 large canvas sheets (will help shade & repel rain)
- 2 fishing nets
- grappling hook
- 2 bullseye lanterns
- 12 flasks of lantern oil
- 150’ hemp rope
- pieces of lumber & various pulleys
- 350 gp
- bottle of fine brandy
- keg of ale (already running very low, much to Aerys’ disappointment)
- ship in a bottle of the Jenivere
- 4 CLW
- 1 CMW
- 4 Lesser Restoration
- 1 Remove Disease
- 1 Water Breathing
- 1 Water Walking
In addition, Jask’s equipment was on board. Can I assume you’re giving him his stuff?
- 2 CLW
- high quality dagger
- leather armor
- holy symbol of Nethys
- spell component pouch w/ various elements
Friday, June 26, 2065
XP (total for first 2 sessions):
560 per PC